A downloadable game

Buy Now10.00€ EUR or more

Whenever you need a big-ass city in minutes, drop this.

The fancy name would be Cyber city tools and grid–crawl generator: SPRAWLS uses a standard deck of cards to procedurally generate a cyberpunk megacity.  Bere's how you do it.

Shuffle the cards

Decide how big you want your city to be

Spread them out on a table or pin them on a wall according to a grid.  

That's it. 

(and if you want you can check the SPRAWLS index to know what hood the cards corresponds to. I left the key in the screenshots so you can try it now. You can also add the subway line, monorail and water connections, check if RIOT and CONTROL are getting out of hand (it's not IF, it's WHEN), create a network of contacts in the Hood.

Cybele is linked to the stars via Space Elevator, making possible for a cyberpunk campaign to go for the stars and vice versa. Or you can use the city for any star colony with enough oxygen. 

You can play a lot with this. We sure did. The playtest was really successful, we played more than one year in a 20 Sector city (less than half of the deck!), and organised few events where before playing we would create the city together, yes it's that quick: drop the cards and look up what they are. 


The campaign framework is compatible with Mothership and N23.
but it also plays well with Cy–Borg, covering complementary ground.


SPRAWLSCAPE in NUMBERS

60 pages of content

40 NPCs

6 FACTIONS 60 missions

52 neighbourhoods

infinite replayability



Purchase

Buy Now10.00€ EUR or more

In order to download this game you must purchase it at or above the minimum price of 10.00€ EUR. You will get access to the following files:

SPRAWLSCAPE_18oct22_spreads.pdf 26 MB
SPRAWLSCAPE_18oct22_pages.pdf 24 MB
Quadrant intel report_18oct22_a4printing.pdf 51 kB

Leave a comment

Log in with itch.io to leave a comment.